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Pokemon - Red Version

From: SPIG
Category: Video Games

List Price: $34.99
Buy Collectible: $11.15
as of 9/10/2010 17:41 CDT details
You Save: $23.84 (68%)

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Used (37) Collectible (9) from $11.15

Seller: eric_bohl
Rating: 4.5 out of 5 stars 157 reviews
Sales Rank: 1156

Platform: Game Boy
ESRB: Everyone
Media: Game Cartridge
Operating System: Game Boy
Shipping Weight (lbs): 0.1
Dimensions (in): 3.2 x 2.6 x 0.3

MPN: 73073
UPC: 045496730734
EAN: 0045496730734
ASIN: B00000IYEQ

Release Date: February 15, 1999
Availability: Usually ships in 1-2 business days

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Features:
  • Collect up to 139 Pokémon with this game
  • both Red and Blue versions are required to capture all 150
  • use the optional Game Link cable to trade Pokémon and play against a friend;
  • for one to two players

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Editorial Reviews:

Product Description
It's the game that started a revolution, but it's not just the fad that convinced gamers to "catch 'em all." This deceptively simple and child-friendly roleplaying game design is a far deeper game design than it looks. Pokemon features way more strategy and gameplay than it leads on, offering gamers almost infinite gaming possibilities even after the main adventure ends. Pocket Monsters Red was released in Japan in 1996 by mail-order only (the two launch titles were Green and Blue). The franchise arrived in the west in 1998 as Pokemon Blue and Red (Roald Dahl holds the copyright for "Pocket Monsters" in the west, so the title was changed to the Japanese colloquial name). The games could be linked up with each other and with the N64's Pokemon Stadium titles for creature trading.

Editorial Review
Welcome to the world of Pokémon, one filled with wild Pokémon and the people who attempt to tame them. You are Ash Ketchum, a boy on a quest to become the best Pokémon trainer in the world. Professor Oak, the leading authority on Pokémon, has given you your choice of three tame Pokémon in exchange for your helping him catalog and document every Pokémon in the world.

But to catalog a Pokémon, you have to capture it, by first beating it up with one of your trained Pokémon, and then hitting it with an empty Poké Ball. As your tame Pokémon gain experience in battle, their abilities improve and they earn access to new attacks. Sometimes they even evolve into more advanced Pokémon.

Aside from capturing wild Pokémon and evolving your own, you can catalog new Pokémon--the only way to gather some Pokémon--by trading with another Pokémon player using either a link cable or the Game Boy Color's infrared system. Pokémon gained through trades learn and evolve faster, and trading is the only way to capture all 151 Pokémon, since each Pokémon game (Pokémon Red, Pokémon Blue, andPokémon Yellow) has certain Pokémon missing. So if you own Red and want to have a complete set of Pokémon, you must find a friendly Blue or Yellow owner and arrange a trade.

Pokémon Red is packed with interesting characters, an ingenious story hook, intriguing strategy, and of course plenty of cute Pokemon, and it's easy to see how it started the Pokémania that is sweeping the world. --Michael Fehlauer

Pros:

  • Gameplay and strategy that are fun for all ages
  • Fantastic replay value
  • Brilliant game design encourages players to meet and trade
Cons:
  • Hours of looking at the Game Boy's little screen may hurt neck
  • Only 1 saved game per cartridge--2 people can't share a single game
  • No difference between Red and Blue except for distribution of Pokémon



Customer Reviews:
Showing reviews 1-5 of 157
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5 out of 5 stars A good game that rocks tons!   December 8, 1999
23 out of 23 found this review helpful

The game is awesome.You get Charmander,Bulbasaur,Squirtle or sometimes Pikachu from Proffeser Oak,one of those you may choose as a first Pokemon.Now you can catch and train others.In this version and the blue version,you can link two game boys together for head-to-head competition.Not in the yellow version though!


5 out of 5 stars Enter the World Of Pokemon   December 3, 1999
21 out of 22 found this review helpful

This game is really fun! When you start off Proffesor Oak gives you the choice of three Pokemon. One of them is the fire-type Charamander which in the end evoles into the fire breathing, claw slashing Charizard. Next is the water-type Squirtle which evoles into the all powerful Blastoise. Last is the Grass/Poison type Bulbasaur which evoles into the razor leaf Venusaur. In addition to Proffesor Oak asks a small favor... to fill up an electronic encyclepida called a pokedex. Trade with friends to capture them all. I did and I have 151 types of pokemon. Also you have to beat a group called the ELITE FOUR and if you don't YOU HAVE TO START FROM THE BEGINNING OF THE GAME. Hope you had as much fun as I did when I played this game.


5 out of 5 stars This is Where It All Began   May 2, 2007
S. Rhodes
12 out of 12 found this review helpful

The year was 1998. I was twelve years old, in middle school, and the Pokemon games debuted in the United States for the very first time. A game so simple and yet at the very same time: So complex. Nothing was more addictive, nothing was more fun than playing Pokemon. If you remember the craze (the REAL craze, presently it isn't nearly as strong as it was back then), then you remember what it was like to go to school back in those days. Suddenly EVERYONE had a Gameboy. Suddenly even those who didn't normally play games or even know what the hell a Gameboy was, had it. And you'd go up to your friends and you'd trade Pokemon, you'd taunt each other about who was the better champion when you battled. You got in arguments over who the best starter was. Then you learned of those glitches to get all your Pokemon to level 100 by duplicating the Rare Candies. You caught Missingno and M-Block and caught Safari Zone Pokemon by exploiting what may very well be one of the most widely known glitches in video game history. And of course, you went to catch them all, and you probably had that ONE friend who you deemed your rival and you had to catch 'em all before he did. If you remember all this, you're a true Pokemon fan. This isn't a myth, this game debuted, sold gazillions of copies and started a craze that--while it isn't as strong--still exists today. This was one of the heights of gaming period.

The Red and Blue versions may have seen stateside release in 1998, but the game was actually made in 1995. Before the television show came around. When the TV series took off in America, the games came next and as I said, they sold more copies than the latest installment of Harry Potter. I'm not kidding.

Red and Blue began almost everything you currently see in the series today. The game begins with you naming your character (you couldn't choose between a boy or a girl in this one) and then your rival. Again, if you had Pokemon fever you probably named your main character Ash and your rival was named Gary (even the strategy guides referred to them as such). It began with Professor Oak letting you have a Pokemon of your choice (between 3 starters) and then ultimately he'd send you on a journey with a Pokedex and have you document the Pokemon you'd find. Along the way, you'd have to deal with Team Rocket, the bad guys who are always causing trouble and stealing everyone's Pokemon, as well as gather eight badges so you could challenge the Elite Four and become a Pokemon League Champion. The entire formula began here, and just about everything mentioned above has been done in each and every main series Pokemon game hereafter.

What was perhaps the strangest thing about Pokemon is that the game was surprisingly deep in terms of combat. It was your traditional turn-based combat. Simple, yet it was so complex. For one, the game has a Rock/Paper/Scissors method to it. Every Pokemon has a type, and every type has its own strengths and weaknesses. For example, Water is strong up against fire but it is weak vs. Grass. Grass is weak vs. fire etc. etc. No Pokemon is invincible. They all have a weakness to some type. Though in these versions the psychics definitely have an unfair advantage as the type they're weak against (bug) is almost non-existent and there are hardly any bug type attacks.

In the battle menu you're given a list of commands. Fight, Item, PKMN, or Run. You can switch Pokemon you've caught in and out of battle on the fly, but it'll usually cost you a turn. It's the strategic portion of Pokemon that makes battling fun and addictive. As you go through the game you'll be challenged by trainers and you never know what they'll throw at you! It's completely unpredictable and some of them are tough. It's also interesting because with 150 different Pokemon, the amount of teams you can make are endless, and it really makes you think about what types you want in your roster. Because most of the Pokemon types are weak vs. more than just one type. It's also important that you give them a variety of moves, as the moves are also typed. On paper it doesn't seem like much, but when you actually play the game, you'll find a clog in your drain you didn't even know you had because you thought your team was perfect... but then that one Pokemon comes along and exposes your fatal flaw.

Pokemon was no short game. It was full of all sorts of side quests. From the Safari Zone, to catching the Legendary Birds, to the Unknown Dungeon. There was plenty to do, and even after the game was over there was STILL more to accomplish. Of course, your main accomplishment was getting them all. Pokemon could easily keep you busy for well over 60 hours. In 1998 this is an amazing feat seeing as how most RPGs of TODAY don't keep you busy that long. The main quest itself only took a measly 15 hours or so, but all the extra content kept you on your toes.

Even more, Pokemon was one of the few Gameboy Games that made excellent use of the link cable. Since Red and Blue versions had different Pokemon, some only appeared in certain versions. You couldn't for example, catch a Magmar in the Red version, but you could in Blue. How then, were Red players supposed to catch all 150? By trading. Until Pokemon came around, my link cable was collecting dust. Trading was usually a slow grueling process, though. Traded Pokemon also got an experience boost so they were easier to train.

Even more exciting than trading, however, was what really made Pokemon a blast to play: Battling. You and your friends could get together and battle one another! Test out your Pokemon teams against your friends. They were, more often not, far better to battle against than the games trainers. It's always interesting to see who your opponents heavy hitter is. With your friends it was always interesting. Imagine how embarrassed you were to say a certain Pokemon sucked only to discover that the trainer actually did a good job training?

As far as the game looks and sounds, it didn't really look all that great when it was released in 1998 (it was after all, a game made in 1995). On the original gameboy it was pretty grainy (but very clear on the Gameboy Pocket) and of course it was black or white (unless you played it on a Super Gameboy or Gameboy Color). For a Gameboy game, though, it actually wasn't too bad. It was annoying to watch a Pokemon simply flinch to attack, and some of the animations weren't all that great, but it was to be expected due to the Gameboy's limitations. The music, however, was fantastic. The tunes were catchy--particularly the trainer battles and gym leader battles. The only really annoying thing was the sound effects. They weren't all that great, and its a shame that Nintendo actually continues to use those exact same sound effects in Pokemon games today. Still, for what it's worth, this was the game you wanted on the Gameboy.

Pokemon is a classic. It'll always be a classic. No matter who you are, if you played Pokemon ten years ago, the craze was completely undeniable. If you got addicted like I did, chances are you're still playing today. Because in its core, the game was far deeper than you thought it was, and the series continues to use that same basic formula even today.



5 out of 5 stars Wow......   March 13, 2001
9 out of 9 found this review helpful

I'll have to admit, for the first, say, year and a half when this game was out, I so desperately tried to hate it... I didn't want to admit that I was into a little 'kiddie' game... however, just this past year, so many of my peers have been playing the game (and I go to Junior High too, I'm talking about 13, 14, 15 year olds playing this game). So, finally, I gave in, and for Christmas, I asked for a Game Boy Color and Pokemon Red... that was about all I got for Christmas due to the cost of those two expensive items, but it was definitely worth it...

This game is so... detailed... it's just unbelievable. It has a very easy learning curve, so after about half-an-hour I was cruising along with no problems at all. Catching your first Pokemon gives you a triumphant feeling, and beating your first trainer makes you feel like you're on top of the world, and you'll most likely find yourself screaming at the game, "Oh yeah, who's the man! That's right, that's what I thought!!!" Well, at least, that's what I did...

There are 150 Pokemon in this game (actually, in the Japanese version, there are 151), and it's a lot of fun trying to catch all of them. You can also keep track of all the Pokemon you've seen/caught with the Pokedex. Without this tool, the game would be much more frustrating.

I could really go on and on and on about this game, but there's a maximum of 1000 words, and unfortunately I think I've almost reached that limit. All I can say is, even if you don't have a Game Boy, or you're not even a fan of RPG's (I'm still not a big fan of them), you owe it to yourself to pick up this game and give it a try. It's some of the most fun you'll ever have in the gaming world.


5 out of 5 stars A great game for kids, beats having them watch tv!   May 22, 2000
Laura Haggarty (Northern KY USA)
24 out of 29 found this review helpful

My kids and I all love the Pokemon Gameboys (the three of us each have our own Gameboy). The red Pokemon game is very similar to the blue, with the Yellow having some slight differences.

I like the way the Pokemon game challenges kids. I suggest also buying one of the books which shows the various routes and places. This allows kids to work at the tasks without getting frustrated.

The idea is to start at Prof. Oak's house, get your first Pokemon from him, and then journey all around the land of Pokemon, collecting various wild pokemon (which you catch by battling them until they faint), and doing battle with other trainers along the way.

In the process, kids learn to manuever through mazes of increasing complexity (which is why the manuals are a help), to gather and use items, and to develop strategies for fighting various types of Pokemon. My five year-old even started to read while using her Gameboy, from needing to know which items she had with her (in her Item List)!

All in all these are great games which can be played over and over (although only one game at a time can be saved), and which will provide your kids with hundreds of hours of fun.

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